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EMOTIO

EMOTIO, the game of emotions...!!

Work the emotions of the little ones in the most fun way.

Get excited playing...!!!

€12.40

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MÁS INFORMACIÓN

Emotio has been designed to develop the Emotional Intelligence. Through this game, we will encourage its acceptance and communication in order to make easier the development of a good self-esteem, empathy and appropriate social skills.


Emotio allows you to work the following emotional competencies:


­        Self-awareness: to recognise one’s emotions, to label them, to understand the emotions of others and to be aware of the interaction between Emotion-Thinking-Behaviour.


­        Self-regulation: confrontation abilities, competencies to produce pleasant emotions.


­        Social skills: to listen, to respect, to share, to develop the prosocial behaviour, to encourage assertiveness.


­        Emotional autonomy: positive attitude, self-esteem, self-motivation.


Besides, it allows you to think about the stereotypes and gender equality related to emotions thanks to the two characters.


GAME CONTENT:



·        A small Objective book and a rulebook, as well as the description of 40 emotions/feelings and some questions to think about.


·        40 cards linked to a colour according to the emotion: Happiness-green, Joy-yellow, Love-pink, Anger-red, Sadness-blue, Fear-grey and Surprise-lilac.


·        A Summary card with the different emotions.


·        A die.


Recommended Age: 4+ years old. Versatile, adding or removing cards depending on the age or condition of players. Some recommendations to include cards:


·        Age 4 and up: Annoyance, Sadness, Joy, Fear, Surprise, Disgust, Love.


·        Age 6 and up: Boredom, Fun, Tranquillity, Concern, Nervousness, Embarrassment, Solitude, Guilt, Relaxation, Patience.


·        Age 7/8 and up: Anger, Insecurity, Terror, Happiness, Support, Interest, Dream, Euphoria, Envy.


·        Age 9/10 and up: all cards may be included.


No. of players: 2 minimum, although it’s recommended with a higher number. You may play individually or in teams.


THE WINNER: each card has a score. The player with the most points is the winner, showing they have a greater emotional ability.


SIZE BOX: 14X10X2,8 CM


DOWNLOAD (RULEBOOK)


FICHA TECNICA
29321
+4 años
Description

Emotio has been designed to develop the Emotional Intelligence. Through this game, we will encourage its acceptance and communication in order to make easier the development of a good self-esteem, empathy and appropriate social skills.


Emotio allows you to work the following emotional competencies:


­        Self-awareness: to recognise one’s emotions, to label them, to understand the emotions of others and to be aware of the interaction between Emotion-Thinking-Behaviour.


­        Self-regulation: confrontation abilities, competencies to produce pleasant emotions.


­        Social skills: to listen, to respect, to share, to develop the prosocial behaviour, to encourage assertiveness.


­        Emotional autonomy: positive attitude, self-esteem, self-motivation.


Besides, it allows you to think about the stereotypes and gender equality related to emotions thanks to the two characters.


GAME CONTENT:



·        A small Objective book and a rulebook, as well as the description of 40 emotions/feelings and some questions to think about.


·        40 cards linked to a colour according to the emotion: Happiness-green, Joy-yellow, Love-pink, Anger-red, Sadness-blue, Fear-grey and Surprise-lilac.


·        A Summary card with the different emotions.


·        A die.


Recommended Age: 4+ years old. Versatile, adding or removing cards depending on the age or condition of players. Some recommendations to include cards:


·        Age 4 and up: Annoyance, Sadness, Joy, Fear, Surprise, Disgust, Love.


·        Age 6 and up: Boredom, Fun, Tranquillity, Concern, Nervousness, Embarrassment, Solitude, Guilt, Relaxation, Patience.


·        Age 7/8 and up: Anger, Insecurity, Terror, Happiness, Support, Interest, Dream, Euphoria, Envy.


·        Age 9/10 and up: all cards may be included.


No. of players: 2 minimum, although it’s recommended with a higher number. You may play individually or in teams.


THE WINNER: each card has a score. The player with the most points is the winner, showing they have a greater emotional ability.


SIZE BOX: 14X10X2,8 CM


DOWNLOAD (RULEBOOK)


29321
+4 años

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